Mapping Jam 7 was a mapping event for Classic TSE v1.07 that was happening between 1st September and 15th November 2024.
This event's theme was creating a map around 30 minutes long in limited boundary of 200x200x200 units.
List of participants and their maps (not a ranking):
Laki - The Bell Tower
Beef - PiratesOfTheMadness
StormCatcher.77 - Relay Node Horus
Maska322 - The Ascent
Below are the rules we followed:
RULES:
You will get a Template.wld file that has 200x200x200 units boundary already set. Inside of this boundary you can make whatever level you wish!
Map should be made for Serious Sam: The Second Encounter (v1.07)!
Map theme can be anything. You are allowed to use both vanilla and custom assets!
The type of the map can be indoor, outdoor or mix of both. It only has to be inside of the 200x200x200 boundary!
There is no time limit to pass the map. You can make it as short or as long as possible. It would be preferred if the map is around 30 minutes long the most!
Coop and Serious difficulty support is mandatory! If you don't want to add extra enemies or items in coop and serious difficulty just make sure that coop player spawners are set up, that no softlock occurs in Coop and that Serious difficulty in Singleplayer is beatable!
At the start of the map there must be text "Made by <map author>" that will last for 5 seconds!
All maps are standalone and won't form a continuity so you can give any weapon to the player's inventory at the start of the map!
DEADLINE: 15th November 2024.
Clarification on 200x200x200 units rule:
200x200x200 is a playable area. You can still make terrain, buildings and environment outside of that area for decoration purpose only.
v 1.0 (13th December 2024)
Initial release
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v1.1 (31st December 2024)
===== The Bell Tower =====
- added a few models in areas that felt empty
- fixed some lighting glitches around first elevator
- slightly adjusted cutscene start timer
- adjusted ammo for Serious difficulty
- added additional fights and increased enemy count in some fights
- added more enemy spawns for Serious difficulty
- added coop spawns to heavy fight areas
Cave
- fixed broken triggers that would softlock the level in coop
DB Shotgun area
- increased sense range for enemies
- adjusted respawn time
Bell Tower
- added Wave 05
- changed music
- lowered respawn time for all items on Serious difficulty
===== Pirates of the Madness =====
- texture flicker fixes, added detail textures
- removed multiple brushes to help with performance
- replaced level music
- removed some unnecessary lighting and models that were affecting performance
- brushes now have proper detail and stairs flag ticked where needed
- improved enemy encounters, reworked some fights and item placements
===== Relay Node Horus =====
- minor level geometry fixes
- coop related fixes, correct set of weapons at every checkpoint
===== The Ascent =====
- changed thumbnail and NETRICSA images
- fixed typos in NETRICSA messages
- changed cloud textures
- fixed lighting errors on some of the architecture
- added new music at the start of the level
- added more ambient sounds
- added extra particle effects to guide the player
- added more health and armor
- changed some of the fights to be easier
- coop only change: removed most of the effects that were causing desync issues in multiplayer
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