April 30, 2024: Updated to version 5.0, which fixed many bugs and added the ability to modify sounds. This version is not compatible with older versions!
Advanced Monster & Item Classes is a new version of extended classes library for Serious Sam: The Second Encounter, which opens up new opporunities and a convenient access to fine-tuning of various parameters of the in-game items and characters. With this standalone and separate DLL, you can easily create a lot of new custom gameplay elements in your maps or mods, like new types of enemies, health-kits or ammo. You can also radically change the look of the in-game objects, turning your map or mod into unique and different creation, without the need of any programming or editing the original DLL-files. Advanced Monster & Item Classes is a very useful tool for modding, that makes mapping easier, actually speed up the process of making maps and allows you to create interesting, varied and spectacular projects.
Main features:
Standalone, independently linked library, which does not require replacement of any of the original files - just put the files into the root directory of your game or mod and start editing. This method is very useful for making standalone maps with brand new features, without the need to make a separate mod folder for your project.
Convenience and a wide range of settings for each class makes it easy to deal with changes in a variety of settings both for experienced mappers and even for newbies, who opened editor for the first time. You can find all the new features of classes at the top of the list of every entity. Changing these values is fast and intuitive.
Wide customization of the enemy classes. Now you can make almost completely new enemy in your map or mod, without leaving the editor window. And not just the enemy. A huge number of new customization options for the majority of enemies allows you to drastically change the usual creatures: set a new model or texture, specify a new type of projectile, configure their damage and health, set the time of showing blood, the number of body parts, add stunning visual and gameplay effects, and so on. All these features will help you to make some really unique enemies... and not only this...
One of the most interesting features of the library is an ability to create an individual groups of the opposite enemies. Just specify one single option in your enemy's parameters and you will see how Mental's minions fighting with player and each other. And if it's not enough for you, then you can make a group of friendly monsters that will fight on your side against their own ugly relatives! Believe me, this is a show you'd like to watch all day long.
In addition to customization of enemies, the library allows you to make a simple and useful changes of various items, such as the appearance and functionality of ammunition, health-kits and armor. For example, in two clicks you can turn a medkit into a bottle of whiskey or apple, or change the boring 'picking-up' sound of the ammo to your own, or offer the player a poison instead of health, removing the specified amount of health points, and so on.
Documentation (Russian only): http://st-games.ucoz.net/Materials/AMIC_Doc.rtf
Setup:
ONLY FOR 1.07 VERSION
1) Extract the files into the root directory of SS:TSE
2) Add classes from Classes/AdvancedMonsterClasses into your VirtualTree
Authors:
Developer: Heming_Hitrowski
Testing / Art: FreekNik